Module:Yesno

From All Skies Encyclopaedia
Revision as of 10:26, 28 March 2013 by imported>Mr. Stradivarius (edit inaccurate comment)

Template:Used in system Lua error in Module:Message_box at line 165: attempt to call upvalue 'yesno' (a table value). Lua error in Module:Message_box at line 165: attempt to call upvalue 'yesno' (a table value). This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil, it is possible to specify a default value to return.

Syntax

yesno(value, default)

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.

local yesno = require('Module:Yesno')

Some input values always return true, and some always return false. nil values always return nil.

-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('on')
yesno('1')
yesno(1)
yesno(true)

-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('off')
yesno('0')
yesno(0)
yesno(false)

-- A nil value always returns nil:
yesno(nil)
yesno()

String values are converted to lower case before they are matched:

-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')

-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')

Undefined input ('foo')

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

-- These return nil:
yesno(nil)
yesno('foo')
yesno({})
yesno(5)
yesno('')
yesno(function() return 'This is a function.' end)
yesno(nil, true)
yesno(nil, 'bar')

-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno('', true)
yesno(function() return 'This is a function.' end, true)

-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno('', 'bar')
yesno(function() return 'This is a function.' end, 'bar')

Although the empty string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the empty string as false is important for your module, you will need to convert empty strings to a value that evaluates to false before passing them to this module. In the case of arguments received from wikitext, this can be done by using Module:Arguments.

Handling nil results

By definition:

yesno(nil)         -- Returns nil.
yesno('foo')       -- Returns nil.
yesno(nil, true)   -- Returns nil.
yesno(nil, false)  -- Returns nil.
yesno('foo', true) -- Returns true.

To get the binary true/false-only values, use code like:

myvariable = yesno(value or false) -- When value is nil, result is false.
myvariable = yesno(value or true)  -- When value is nil, result is true. (XXX: when value is false, result is true...)
myvariable = yesno('foo') or false  -- Unknown string returns nil, result is false.
myvariable = yesno('foo', true) or false  -- Default value (here: true) applies, result is true.

Better suggestions:

local myvariable = yesno(value)
if myvariable == nil then -- value is nil or an unrecognized string
    myvariable = true
end

-- more efficient when value is nil, but more verbose
-- (note the default result has to be written twice)
local myvariable
if value == nil then
    myvariable = true
else
    myvariable = yesno(value, true)
end

local p = {}

function p.yesno(frame)

    -- defaults
    local retvals = {
        yes   = "yes",
        no    = "",
        ["¬"] = ""
    }

    -- Allow arguments to override defaults.
    local args;
    if frame == mw.getCurrentFrame() then
        -- We're being called via #invoke. If the invoking template passed any args, use
        -- them. Otherwise, use the args that were passed into the template.
        args = frame:getParent().args;
        for k, v in pairs(frame.args) do
            args = frame.args;
            break
        end
    else
        -- We're being called from another module or from the debug console, so assume
        -- the args are passed in directly.
        args = frame;
    end
    
    for k,v in pairs(args) do
        retvals[k] = v
    end

    val = args[1]

    -- First deal with the case if val is nil, then deal with other cases.
    if val == nil then
        return retvals['¬']
    end

    val = val:lower()          -- Make lowercase.
    val = val:match'^%s*(.*%S)' or ''  -- Trim whitespace.

    if val == '' then
        return retvals['blank'] or retvals['no']
    elseif val == 'n' or val == 'no'  or tonumber(val) == 0 then
        return retvals['no']
    elseif val == 'y' or val == 'yes' or tonumber(val) == 1 then
        return retvals['yes']
    elseif val == '¬' then
        return retvals['¬']
    else
        return retvals['def'] or retvals['yes']
    end
end

return p