Module:Yesno
Template:Used in system
Lua error in Module:Message_box at line 165: attempt to call upvalue 'yesno' (a table value).
Lua error in Module:Message_box at line 165: attempt to call upvalue 'yesno' (a table value).
This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true
and false
boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil
values as nil
, to allow for distinctions between nil
and false
. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil
, it is possible to specify a default value to return.
Syntax
yesno(value, default)
value
is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true
or false
, and nil
always evaluates to nil
. Other values evaluate to default
.
Usage
First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.
local yesno = require('Module:Yesno')
Some input values always return true
, and some always return false
. nil
values always return nil
.
-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('on')
yesno('1')
yesno(1)
yesno(true)
-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('off')
yesno('0')
yesno(0)
yesno(false)
-- A nil value always returns nil:
yesno(nil)
yesno()
String values are converted to lower case before they are matched:
-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')
-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')
Undefined input ('foo')
You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil
for these inputs.
-- These return nil:
yesno(nil)
yesno('foo')
yesno({})
yesno(5)
yesno('')
yesno(function() return 'This is a function.' end)
yesno(nil, true)
yesno(nil, 'bar')
-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno('', true)
yesno(function() return 'This is a function.' end, true)
-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno('', 'bar')
yesno(function() return 'This is a function.' end, 'bar')
Although the empty string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the empty string as false is important for your module, you will need to convert empty strings to a value that evaluates to false before passing them to this module. In the case of arguments received from wikitext, this can be done by using Module:Arguments.
Handling nil results
By definition:
yesno(nil) -- Returns nil.
yesno('foo') -- Returns nil.
yesno(nil, true) -- Returns nil.
yesno(nil, false) -- Returns nil.
yesno('foo', true) -- Returns true.
To get the binary true/false
-only values, use code like:
myvariable = yesno(value or false) -- When value is nil, result is false.
myvariable = yesno(value or true) -- When value is nil, result is true. (XXX: when value is false, result is true...)
myvariable = yesno('foo') or false -- Unknown string returns nil, result is false.
myvariable = yesno('foo', true) or false -- Default value (here: true) applies, result is true.
Better suggestions:
local myvariable = yesno(value)
if myvariable == nil then -- value is nil or an unrecognized string
myvariable = true
end
-- more efficient when value is nil, but more verbose
-- (note the default result has to be written twice)
local myvariable
if value == nil then
myvariable = true
else
myvariable = yesno(value, true)
end
local p = {}
function p.yesno(frame)
-- defaults
local retvals = {
yes = "yes",
no = "",
["¬"] = ""
}
-- Allow arguments to override defaults.
-- 'any' tracks the presence of any arguments at all.
local args = frame.args
local any = false
for k,v in pairs(args) do
any = true
retvals[k] = v
end
-- If there are no arguments, try and get them from the parent frame.
if any == false then
local pframe = frame:getParent()
args = pframe.args
for k,v in pairs(args) do
any = true
retvals[k] = v
end
end
val = args[1]
-- According to the template docs, the input should be considered nil
-- only when no params were provided. If any params at all were present,
-- the value must be considered blank. A bit weird, if you ask me.
if (val == nil and not any) or val == '¬' then
return retvals['¬']
end
val = (val or ''):lower() -- Coerce to blank if nil; make lowercase.
val = val:match'^%s*(.*%S)' or '' -- Trim whitespace.
if val == '' then
return retvals['blank'] ~= nil and retvals['blank'] or retvals['no']
elseif val == 'n' or val == 'no' or val == '0' then
return retvals['no']
elseif val == 'y' or val == 'yes' or val == '1' or retvals['def'] == nil then
return retvals['yes']
else
return retvals['def']
end
end
return p